O fato sobre The First Berserker: Khazan Que ninguém está sugerindo
O fato sobre The First Berserker: Khazan Que ninguém está sugerindo
Blog Article
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar utilizando duas das maiores paixões da minha vida.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
When you purchase through links on our sitio, we may earn an affiliate commission. Here’s how it works.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Recomendo a aventura de modo a todos qual procuram um game de ação desafiante, usando visuais do anime atraentes e 1 desempenho Porreiro e que não vai “derreter” seu PC nos momentos Muito mais intensos.
Isso porque, apesar por deter propriedades saiba como combates punitivos e que dependem bem do gerenciamento de estamina e ambientes com bom design e atalhos interessantes, eles não trazem todas as ferramentas que ajudam a lançar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
'It's a bittersweet victory': Meta has been forced to stop ad-tracking one individual in the UK after settling The First Berserker: Khazan a years-long court case
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.